Ignis: Ready for Fire

Nobody puts out a fire alone.

Up to four players. More fire than water. Answer the dispatch, follow the smoke, locate the blaze, fight it as a team—and make sure everyone gets back to the station.

1–4 playersPC Game (Unreal Engine)Made with Passion
Latest progress

Lights On & Panel Up

Working emergency lights, opening equipment panels, improved pump controls, and hydrant-connected hoses bring the fire engine closer to its first real callouts.

Read the update
What it's about

Key Facts

Fire that spreads

Heat builds until it fully engulfs, then jumps to whatever's next door. Leave it too long and there's nothing left to save.

Built for Coop, works alone

Split up — someone drives and runs the pump, someone lays hose and puts it out. Like to play solo? We got you covered and have senseful automations to aid you.

Career

Successful callouts earn money and experience toward upgrades. Work your way up from rookie to unlock various vehicles, station upgrades and equipment improvements.

Handcrafted Visuals

We put a big focus on hand-crafted 3D Models and the visual experience, made with love and passion.

Roadmap

Where we are & what we plan to do next

  1. In progressOctober 2026

    Base Game Mechanics

    We want to implement the base mechanics we need: Fire that spreads, Trucks that drive, Water that puts out fire and is transported via hoses. We already implement everything multiplayer ready.

  2. PlannedNovember 2026

    Career & Dispatch

    Following the basics, we want to set up the career system basics and architecture. In addition we want to refine assets and create more Models to improve the level design. In addition we want to integrate the dispatch system.

  3. PlannedDecemeber 2026

    Menus & Save Game

    We want to integrate ingame menus, create/delete/continue save slots, store game state and probe this with multiplayer joining/leaving during games.

  4. Planned

    Planning 2027

    Completing 2026 we want to have a solid foundation for the game, providing necessary work for the next year. We will expand a lot on the various aspects as different fire types, more vehicles, items. Truck / Item Store & Unlock Systems.

The team

We are a small team from germany, working on this game in our freetime as we love to play & make games.

Benjamin

Benjamin

Game Design & Development

I am working as a Solution Architect and in my sparetime follow my passion of game design (Models, Visuals, Compositions) & development.

Florian

Florian

Development

Next to my work as a Test Engineer I love playing & making games, focusing on complex mechanics, mutiplayer readiness and solid solutions.

Follow the build

Join Discord