First truck, first drive
The truck stopped being a placeholder box this week.
FireTruck_Small now has real static meshes instead of a stand-in shape, sitting on top of an actual vehicle simulation — we pulled in an off-the-shelf advanced vehicle plugin rather than write our own from scratch. Driving physics is its own deep hole, and it’s not the hole we want to spend our first few months in. Async physics and substepping are on, which matters more than it sounds: a truck that’s badly behaved at low framerates is a truck nobody wants to drive to an Alarm.
There’s also a debug widget now that surfaces the vehicle’s internals directly in our debug menu, so tuning suspension and power doesn’t mean rebuilding just to see a number change.
Still ahead before this truck is useful: getting a crew in and out of it together, and hooking its hose up to an actual water source. That’s the next block of work.