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Water Finally Has Somewhere to Go

This week, the fire truck’s pump system took a major step toward becoming a real part of gameplay. The small fire truck now has working pump connections and physical controls on the vehicle, making it clearer how crews will eventually manage water supply in the field. Open connections are also visually noticeable, helping players understand at a glance when a port still needs a hose attached.

FireTruck_Small’s pump ports with the PortSpill effect firing

The player character has also received a first proper visual and gameplay pass. A new firefighter outfit, helmet, boots, and updated animations make the character feel much more at home beside the vehicles and equipment. These changes also provide the foundation for crew-focused interactions, such as handling hoses and operating truck controls.

Equipment is beginning to enter the world as well. Players can now pick up and carry the small fire hose. The systems are still early, but the essential pieces of the firefighting workflow are now starting to take shape.

Character holding the FireHose_Small item near the test storage rack

The old test area has been replaced with Burnham, the first dedicated environment for the game. It features forest terrain, dirt roads, and the first Firehouse building, giving vehicle and crew gameplay a much more believable setting. Burnham also introduces a shared day/night cycle, so everyone in multiplayer experiences the same changing conditions.

A slow pan across Burnham at dusk as fog settles in over the new Firehouse

Next, the focus is on connecting these pieces into a complete water-supply chain: linking a truck to a hydrant and delivering water through a hose to a nozzle held by a crew member.